FEATURED & AVAILABLE CREATIVE PROJECTS

GAME CONCEPT • DEVELOPING • OPEN TO PUBLISHER PARTNERSHIPS

“BLACKBIRD”

A cinematic mystery-exploration game set in 1930s Wisconsin— where nothing stays buried forever.

In 1930, a low-ranking Chicago mobster is sent to a lakeside town to lay low—but what begins as a simple errand unravels into a tangled mystery of lost money, haunted history, and small-town shadows that won’t stay buried.

🔒PITCH DECKS

CONTACT

NOVEL • DEVELOPING • AVAILABLE FOR QUERY

UNTITLED / “PROJECT ONION”

A time-warp mob mystery layered with simmering ripple effects and generations of impossible choices.

When a young FBI agent returns to New York to investigate a string of deaths tied to organized crime, buried family secrets, mob entanglements, and her mother’s unsolved murder begin to peel back— layer by dangerous layer.

DOWNLOAD SAMPLE

CONTACT

LIMITED SERIES • PILOT DRAFTED • AVAILABLE FOR OPTIONING

UNTITLED / “HERE, AGAIN.”

A character-driven, messy continuation of the groundbreaking series by Lizzy Weiss (Switched At Birth).

Thrown into the kind of thirties no one warned them about, we find breakups, boundary failures, and a skewed docuseries forcing Bay and Daphne to reckon with who they’ve become, and what’s left to claim as their own.

🔐REQUEST PILOT

DOWNLOAD SAMPLE

CONTACT

GAME CONCEPT

“2160”

In a future of near-perfect forensics, a former intelligence agent is forced to help her estranged sister cover up a murder— racing against surveillance, memory tech, and their own conflicted pasts.

GAME CONCEPT

“PINE TREES DON’T LEAN”

A young woman in an inherited forest camp navigates spiraling OCD compulsions, lingering shadows, fracturing trust, and a reality that seems to bend with the terrifying logic of her own mind.

PROFESSIONAL & COLLABORATIVE PROJECTS

NARRATIVE & GAME WRITING:

Contract Narrative & In-Game Writer — unannounced Sci-Fi Horror Game (2025, ongoing)

  • Writing environmental storytelling pieces, character logs, in-world documents, and setting lore for a corporate horror exploration game currently in development, focusing on tone consistency, world immersion, and collaborative narrative development.

Creative Director & Project Lead‘Blackbird’ (2024, ongoing)

  • Developing an original narrative-driven mystery game blending historical fiction and exploration gameplay.

FICTION & EDITORIAL WORK:

Concept & Sample Writer — Independent Projects (2022-present)

  • Developed speculative worldbuilding documents, dialogue samples, and narrative experiments across mystery, sci-fi, and psychologically-heavy genres.

COPYWRITING, MEDIA, & CONTENT MANAGEMENT:

Founder & Content Creator — Astrology and Spirituality Brand (2021-2024)

  • Built and maintained a multi-platform personal brand, writing all website copy, blog posts, newsletters, social media campaigns, and audience engagement materials.

  • Developed brand voice, SEO-focused content strategy, and client-facing communications.

Media & Community Manager — Hospitality and Small Brand Collaborations (2019-present)

  • Created customized back-end structures, vendor communications, policy documents, newsletters, social media content, event promotions, and general copy for hospitality, nonprofit, and wellness initiatives.

Game Aesthetic Sample: Color, Texture, & Cinematic Influences for ‘Blackbird’ (Mystery Exploration Game) — View Sample

Character & Environmental Development Tracker (Sci-Fi Horror Game) — View Sample

Speculative Sci-Fi Worldbuilding Sample — View Sample

Moodboard & Historical Integration Document (‘Blackbird’) — View Sample

SAMPLES

CHARACTERS, CONCEPTING, & WORLDBUILDING:

Sci-Fi Horror Found Document Concept — View Sample

Character Development & Moodboard (‘Project Onion’) — View Sample

concepting

poetry

Blogger, Astrologer, Owner — @TheMadMystiK

2021-2024

  • blog posts + maintenance

  • content creation

  • professional documents

  • website copy + design